Install Addon Cars Gta 5

  1. Gta V Car Addon Menu
  2. Gta 5 Mods Download

This tutorial will guide you step by step making your own personal vehicle pack. Preparation–––– Car Model files Step 1: BackupOpen your GTA5 Game Folder, Make a new folder and name it “mods”. Step 2: Moving DataCopy “update” folder into your “mods” folder. Step 3: Remove Unnecessary DataNavigate to “X:Program Files (x86)SteamsteamappscommonGrand Theft Auto Vmodsupdatex64dlcpacks” then remove all the folders. Step 4: Create Add-OnExtract “spvehpack.zip” that you download just now, then move “spvehpack” folder to “X:Program Files (x86)SteamsteamappscommonGrand Theft Auto Vmodsupdatex64dlcpacks” Step 5: Download ModelDownload any car model from GTA5-Mods.com or GTAInside then extract to your computer, rename them to corresponding file name.

Browse Authentic Car Pack (OIV) GTA V UPDATE 4.0 mod for Grand Theft Auto V addons to download customizations including maps, skins, sounds, sprays and models.

Step 6: Adding Car ModelRun OpenIV then Navigate to “GTAVmodsupdatex64dlcpacksspvehpackdlc.rpfx64levelsgta5vehicles.rpf” then drag & drop all the “yft” & “ytd” files. Step 7: Adding Car ModificationsOne of my car have a roof option that can be change in Los Santos Customs, if your cars don’t have any mod kit you can skip this step.Navigate to “GTAVmodsupdatex64dlcpacksspvehpackdlc.rpfx64levelsgta5mods.rpf” then drag & drop all the “yft” files. Step 8: Stat ModsNavigate to “GTAVmodsupdatex64dlcpacksspvehpackdlc.rpfcommondata”, export “carcols.meta” to your computer. Open “carcols.meta” with Notepad then add the following to your “carcols.meta”. Carcols.metaChange “970car99modkit” to your added car’s name.

Addon

For example: “970one1modkit”.Note: Every add-on vehicle must have a unique id, if you already have an add-on car with id 970, then you need to change it in order to work. Otherwise your add-on car will conflict with other add-on cars.Which will cause this car or other add-on cars have no modifications inside Los Santos Customs.And your add-on car now has all the basic Stat mods which can applied on Los Santos Customs. What are stat mods? Stat mods are Car modifications such as Engine, Armour, Transmission, Suspension, Turbo, Neon, Headlights, Brakes, etc.Remember, If you added more than 1 car, you need to add more than 1 item as well and all items has different id. Step 9: Visible ModsIf your car has modifications such as front bumper, rear bumper, side skirt, hood, spoiler, roof, fender, etc. You’ll need to add them in “visibleMods”.If you car doesn’t have any modifications like above, you can skip this step.Find.

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Car156970car99modkitStandard WhiteWhite Plate 2Blue PlateYellow Plate. Carvariations.metaAnd again, change “970car99modkit” to your car name and also id 970 to the same id use in “carcols.meta”.Wondering what are those number in between “indices”? Those numbers are combination of car color. You can reference.Remember, If you added more than 1 car, you need to add more than 1 item as well and all items has different id. Step 12: Content UnlocksNow, export “contentunlocks.meta” to your computer.

Open “contentunlocks.meta” with Notepad then add the following to your “contentunlocks.meta”. Shopvehicle.metaIf you have more than 1 car, remember to add the rest as well. Step 14: Vehicle DataNow, export “vehicles.meta” to your computer.

Open “vehicles.meta” with Notepad, if this car is going to replace “entityxf” for example, navigate to “GTAVcommon.rpfdatalevelsgta5vehicles.meta”, search for “entityxf”, copy the whole thing to your “vehicles.meta”Change “modelName” and “txdName” to your car name, for example: “one1”.If you want to use existing game handling instead of using custom handling, then don’t touch “handlingId”. If you want to have different handling, then change “handlingId” to your car name, for example: “ONE1”.Change “gameName” to your car name, for example: “ONE1”.Change “vehicleMakeName” to your car’s brand, for example: “KOENIGSEGG”.Find “audioNameHash” and change to “ ENTITYXF“, if you don’t change this, your car will have no engine sound while driving.Repeat for the rest of the cars if you have more than 1 car. Step 15: HandlingNow, export “handling.meta” to your computer. Open “handling.meta” with Notepad. If you using game default handling for this car, then you can skip this step. But if you are using custom handling, you need to add your own handling.Navigate to “GTAVcommon.rpfdatahandling.meta”, find “entityxf” for example, copy the whole thing to your “handling.meta”.Now change “handlingName” to your car name for example “ONE1” then just tweak the handling.

Gta V Car Addon Menu

I’ll not going to explain how to edit handling in this tutorial.Remember, If you added more than 1 car, you need to add more than 1 handling. Step 16: Almost thereAfter you done all the editing, it’s time to import them back into dlc.rpf.

Gta 5 Mods Download

Install add on cars gta 5 2019

Navigate to “GTAVmodsupdatex64dlcpacksspvehpackdlc.rpfcommondata” then drag & drop all the updated files. Step 17: Name your carOpen Notepad then add the following:This will give your Cars, mod kits a friendly name in the game instead of NULL. Hello,first of all: awesome guide, worked perfekt! Thank you!But there is one issue that i ran into, all tuning parts are functioning as they should except for the exhausts.When selecting one of the tuning exhausts the stock one is still there and is not disappearing while the tuning oneis overlapping it.I’m not sure if this is a config issue or has to do something with the tuning parts them self, but since i’m facing this exact same issue with 2 different cars now, it probably has something to do with my config.This is the exhaust part:m5e39exh1m5e390exh1VMTEXHAUSTchassischassisVMCPDEFAULTHope someone can helpGrats,GR3ee3N. Good informations, i made a mixture of single addon car to one biggest addon.the result is ok, but i found some things that i dont undestand:when i play and i use AddonSpawner to choose the car, in some cars i can see the MOD ID KIT (its a number) and the tunning is ok. In others cars the MOD ID KIT is none and the tunning is off. I checked the carcols.meta and carvariations.meta to undestand the problerms, i used vehicle kit id getter and i found the mod kit it number about the cars with no tuning, i also changed the number but i have the same problem.