Quests Fallout New Vegas
- Hidden Quests Fallout New Vegas
- Fallout New Vegas Side Quests Worth Doing
- Fallout New Vegas Ncr Quests
You can start and stop quests, set quest stages and so on. Still you cant restart a quest or returning it to previous stages (except if the quest is set to have recursive stages). This is because of potential game breaking situations.Once a quest is 'done' it is done for good for that savegame.PS: Sorry, I linked the CS page, but the above still holds for Fallout in most situations and the GECK has similar functions.Seen GECK allows resetting quests, good luck.Edited by nosisab, 17 July 2011 - 03:03 PM.
Wait a minute, I haven't tried anything else, but stopquest does not work at all. I found the base ID of the quest from Fallout Wikia(although Geck Wikia said it should be Editor ID, but there is no such thing in Fallout Wikia). I wanted to get rid of the Wild Card: Ace in the Hole quest, I used the command 'stopquest 165c37', but nothing happened at all! I still have the quest.:/Edit: I'll try 'completequest' instead. Let's see what happens.Edit 2: Worked like a charm.Edited by eLucifer, 17 July 2011 - 04:32 PM.
Hidden Quests Fallout New Vegas
. Quick Links. Fixes / Guides. Modding.
The Showdown: Fallout New Vegas Vs Fallout 3 Storyline and Gameplay; Fallout New Vegas brings more realism to the world, and takes up pretty well where it predecessor, Fallout3, left out. The post-apocalyptic Vegas is far more sombre and intimidating, riddled with a variety of quests and encounters to offer a complex and engaging gameplay.
Fallout New Vegas Side Quests Worth Doing
Fallout Network.All Posts must be directly related to Fallout.Use and abuse spoiler tags. Do not post spoilers in titles.No low effort/meme content as posts. Comments are fine.Follow proper when submitting and commenting. Keep it civil and do not make personal attacks to other users.
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War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. I will first suggest for you to complete all of the side quests available from your companions since all of them are very interesting and awesome.
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Fallout New Vegas Ncr Quests
Arcade's personal quest is especially excellent! Raul's side quest is worth mentioning too because he yaks a lot about neat stuff.I was a big fan of melee weaponry so the side quest at Camp Searchlight will get you the awesome unique fire axe Knock-Knock. That axe stayed with me till the Dam.The two quests in the Strip where you have to gather a bunch of unique characters together were neat.you have in the Atomic Wrangler and from the Tops casino.Over in Camp Golf, there's a gang of unruly NCR soldiers called the Misfits. If you chat with the Misfits' CO, you can start the side quest named where you can instill some knowledge and combat experience to the Misfits.
Mags, the captain of the group and the rest of the gang are pretty unique and neat; you don't really see many female squad leaders.I'll end with the side quest, which is found at Black Mountain. You can free companion Raul here and the outcome of the quest is rather hilarious. Marcus settled in Black Mountain before being forced out, then he found Jacobstown. The creator of this side quest, Jesse Farrell, did a buttload of other work on FNV, like creating the doggy Rex, Vault 22 and other side quests like Come Fly With Me.