Dragon Age Origins Alister
Characters ALISTAIR, TEMPLAR / CHAMPIONStrength 20 Dexterity 17 Willpower 15 Magic 12 Cunning 11 Constitution 13Starting Inventory. Warden's Longsword (Grey Iron). Splintmail Armor set (Grey Iron). Templar's Shield (Ash). Runic Worry TokenTalent SelectionAlistair can present some pretty difficult choices about what you take first. My early priorities were a helpful mix of offence (e.g.
Overpower, Assault, Bravery), making sure Alistair draws 'aggro' onto himself and away from his allies (e.g. Threaten), the defensive (e.g.
Characters appearing in the various Dragon Age media are represented in the following subpages. Characters who appear across multiple games. Dragon Age Recurring Party Members. Dragon Age – Recurring Party Members: Part One. So I beat Inquisition and decided to go back and replay all the Dragon Age games. I'm just about to beat Origins again, but this time instead of romancing Zevran I romanced Alistair as a warrior elf.
Shield Tactics), and having something in place to recover stamina during battle (e.g. After that, filling out the Templar and Champion talents become my next priorities. I ended up giving the Shield Defense talent tree the lowest priority because Alistair started off without any talents in the tree and thus risked compromising a more effective development in the time it would take to reach Shield Expertise. At least with other trees Alistair was one or two away from rounding things out.Starting Talents.
Righteous Strike. Powerful.
Shield Bash. Shield Pummel. Shield Block. Shield Cover5th levelThreaten - Alistair is my main tank, so as much as possible I want the monsters to concentrate their efforts on him.6th levelOverpower - I script Alistair so that he can knock multiple foes off their feet with his shield in succession as they close in.
Very handy.7th levelShield Defense - I don't have any room in my script for this yet, but it's the only available talent where Alistair hasn't fallen short of the prerequisites.8th levelBravery - One of my mottos when playing Dragon Age is 'Passive talents are your friend.' This is one of the best for a Warrior. It always grants a small bonus to physical resistance and damage. The real kicker is that it provides an increased chance for critical hits that rises in proportion to the number of foes above two that Alistair faces.9th levelCleanse Aura - This is one ability that I prefer to use manually since it is useful, but only in select situations since it will remove my own enchantments as well.10th levelShield Tactics - A passive ability that prevents the foes from gaining flanking bonuses against Alistair.11th levelPrecise Striking - A 10% slowdown to attack speed is well worth the bonus to attack and the up to maximum +15% chance of scoring a critical hit.
This is especially the case when Wynne adds Haste as a sustained ability.Note. Paracelsi would prefer to have Alistair get this much earlier, since improving attack bonus is much more of a concern at lower levels. It is a valid point. But like I said, developing a warrior who can include the full run of the shield-based talents, as well as the Templar and Champion talents, is always going to confront a player with difficult choices. In my case I prefer that Alistair acquire as many shield-based talents as possible as the first priority. One is not necessarily the better. There is indeed room for subjectivity in how you want to develop your characters.12th levelDeath Blow - Allows Alistair to recover stamina each time he lands a killing blow on his target.13th levelAssault - A nice talent for scoring quick damage in four blows.
Dragon Age Origins Alistair Romance
I script him to use it on an enemy that has 90% or more of its Health.14th levelShield Mastery - A passive ability that improves pretty much every other Shield-based talent for Alistair.15th levelShield Balance - A stepping stone to.16th levelShield Wall - Once this is acquired, it becomes Alistair's shield-sustained talent for the balance of the game. It provides a hefty bonus to armor, and a +10 bonus to defense on account of Shield Mastery.17th levelShield Expertise - Augments Shield Wall so that Alistair cannot be knocked down, as well as a +5 bonus to defense.18th levelWar Cry - In case Alistair gets surrounded and feels the need to relieve the pressure. It is also a stepping stone to.19th levelRally - A sustained ability that Alistair will always keep active to always provide allies within a certain radius from himself with a bonus to defense. Can be wickedly powerful in conjunction with Miasma.20th levelMotivate - Enhances Rally so that it also provides a +10 bonus to attack.21st levelMental Fortress - Provides a welcome +25 bonus to mental resistance. It could wait though.22nd levelHoly Smite - A useful anti-magic ability that will stun Mages, and inflict extra spirit damage on them. A frequent tactic is for Alistair to use Holy Smite on the Mage, then close the distance before the Mage snaps out of it.
By the time the Mage recovers, it is usually too late. Alistair will keep him knocked off his feet with his shield talents. Death is usually a matter of course. However, considering that Aldarion has anti-mage abilities of his own, this could wait.23rd levelSuperiority - Augmenting War Cry so that it knocks enemies back.24th levelTaunt - Another method for Alistair to draw aggro on himself. Whereas Threaten is a sustained ability that draws aggro with each blow Alistair lands on his target, Taunt is an activated ability that will increase aggro on all enemies within a certain radius. Other talents were a more immediate priority.Skill SelectionStarting Skills.
Combat Training. Improved Combat Training. Expert Combat Training6th levelCombat Tactics - One of my priorities for Alistair is for him to have a very extensive script so that he can react to a whole bunch of different situations while on autopilot. Combat Tactics adds another slot to his script menu.9th levelImproved Combat Tactics - Same thing12th levelMaster Combat Training - This is a prerequisite to some of Alistair's shield and weapon talents.15th levelExpert Combat Tactics - Rounding out this skill tree.18th levelMaster Combat Tactics - And finishing it off.21st levelSurvival - More of a filler than anything else. The other thief-type skills don't really make sense for Alistair.24th levelImproved Survival - Another filler.ScriptSelf: Any - Shield WallSelf: Any - RallySelf: Any - ThreatenSelf: Any - Precise StrikingSelf surrounded by at least 4 Enemies - War CryEnemy over 90% Health - AssaultEnemy over 50% Health - OverpowerEnemy at Short Range - Shield PummelEnemy at Short Range - Shield BashNearest Visible Enemy - AttackAlistair is scripted to keep his crucial sustainables up at all time, and to use his shield to knock down incoming enemies, in succession if he has to. Cleanse Aura and Holy Smite are two abilities I prefer to use manually, since they are very situation-specific.InventoryMain Weapon: Keening Blade (Grandmaster Flame Rune x2, Grandmaster Silverite Rune)Shield: Duncan's ShieldMissile Weapon: Antique Warden CrossbowArmor: Cailan's Armor setAmulet: Magister's ShieldBelt: Swordsman's Girdle1st Ring: Runic Worry Token2nd Ring: Ring of the WarriorHigh defense, attack, and damage are the staples for a shield-wielding warrior. Cailan's Armor set comes with almost no fatigue penalty, allowing Alistair to both use sustainables and his various activated talents.
I also used to have Alistair wield the Cailan's Arms set, but I now I consider the Keening Blade and Duncan's Shield as providing greater aggregate benefits.Attribute IncreasesMy first priorities are 42 Strength so that Alistair is more or less within reach of Dragonbone massive armor, and 26 Dexterity, which is a prerequisite for some of the shield talents. One thing to keep in mind is that I will up Alistair's Cunning when I want to add a talent like Master Combat Training or Master Combat Tactics. Once I'm getting close to 42 Strength and 26 Dexterity, I go with a steady +1 Dexterity, +1 Willpower, and +1 Constitution.
Dexterity simultaneously increases attack and defense. Willpower provides more stamina so that Alistair can use his activated talents. Constitution increases his staying power as a tank.Subsections.
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