Dragon Age Total War

  1. See also: War table (repeatable) and War table (DLC) In Dragon Age: Inquisition, the war table is used to send advisors and their forces to complete various operations in order to unlock locations, receive rewards, gain influence and/or progress the story. There are two types of operations – mission operations and scouting operations.
  2. The reason i picked medieval 2 is because i have the most experience with it, and because i think it would be the best total war game to use for a DA mod, despite its age. If theres any interest in such a mod, i would be happy to start working on it.
Total

Despite the impending launch of, there are still plenty of reasons to return to the older games, especially Medieval 2 and its multitude of total conversion mods. Total War: Dragon Age is the latest attempt to turn BioWare's fantasy realm into grand strategy romp, and so far it looks very promising.A recent update from the mod team shows off the campaign map, specifically Ferelden, which you'll know doubt recognise if you've already spent hundreds of hours walking around the RPG version. You'll be able to visit places like the Temple of Andraste and Flemeth's hut, where unique events, items or even a high dragon can spawn.These special areas are one of a bunch of changes that the team is promising.

Apparently, there won't be any part of Medieval 2 that won't be altered by the overhaul. Expect heroes, magic and scripted events like Blights, the Mage-Templar War and the Breach to crop up while you play.Along with being able to command one of the nations of Thedas, you'll also be able to play as factions like the Grey Wardens and Templar Order. Playing these smaller factions might be trickier because of their smaller unit sizes and slower recruitment, but they also boast elite armies and regular units that are better than average.Total War: Dragon Age doesn't have a release date yet, but the team is aiming to have a beta up and running within a year and a half. In the meantime, check out the page for more details and screenshots.

Total War: Warhammer II is out September 28. If Creative Assembly follow the same plan, Total War: Warhammer III will be out next year, although it was suggested in our interview with Scott and Matt Davis that it might take longer than the second game to come out.

I don't know about all of you but I felt jipped in the final battle. You barely use your army and the whole thing was very anti climatic. I also felt that the game did a poor job with making the blight seem like a real threat. The real finale of the game was the Landsmeet, not the final battle. And the real story of the game is solving the problems of Fereldin, not battling the blight.There should have been more battles where you got to use your army before the final one. That would make the blight feel more like the main story then curing werewolves or playing politics. I also think you should have had more army recruitment options that were mutually exclusive.

Medieval 2 Total War Ww1 Mod

Such as the chasnid, the other bannorn, Avaars, ect.Rough examples of possible battles.1:Siege of Lothering (you defend the town from a darkspawn assault, after you get your first army)2: Battle of West hills (after second army)3:Battle against Logains troops (second)4 A Darkspawn:Assault on your army (you run into the Archdemon here but you can't beat it and you are forced to flee. After third army)5:Operation Calenhad (a surprise attack on a Darkspawn breeding facility) (after third army)6:Battle of Dragons Peak (after fourth army)7:Battle of Redcliffe (after fourth army)8:and of course, the defense of Denerim/Final BattleExamples of possible new units for army1:Chasnid barbarians2:Avaar Barbarians3: Bannorn Soldiers4: Loghains Knights (after the Landsmeet)5: Orlesian Mercenaries6: Free March Mercenaries7: Grey Warden regulars (can recruit them yourself from your camp. Riordan IIRC mentions that the Grey Wardens have thier own armies of un-joined people, why can't you hire some, or maybe not all of them were at Ostagar)8: Ash Warriors9: Militia (from various cities, Highever, West Hills, Dragons peak, Redcliffe, Lothering. They would be 1 unit though.)10: Qunari Mercenaries11: Crimson Oars Mercenaries`12: White Falcon MercenariesIt would have been nice if the game had a real stronghold too, unlike the POS Wardens Keep. That way your army could have congregated there and it gives you a HQ. As well as a place to have new Army quests. Such as a Chasnid envoy visiting you or Mercenaries coming to offer their services.

I think Redcliffe castle should be made into a real stronghold.You could make some of the battles optional too. It would have made the blight feel like a much more real threat as well as give you more options to use your army.