Skyrim Time To Real Time

Real time jail time?In Daggerfall, when you got sent to prison. Say you got 500 days in prison.

Yea I have had the same Skyrim game going for a long time and it started lagging badly. I have lots of mods but I found an ENB post processing cleaner from Skyrim Nexus and it found lots of FX related stuff which it removed. After that, Skyrim went back to being very fast and smooth just like I remember it being. Apr 3, 2019 - Anyone to have ever played Skyrim will be aware of how incredibly vast the world inside the game is, not. 1 – A map rendered in real time.

You had to wait for a counter to run down until you served your sentence. Wheras in oblivion, doing a hefty jail sentence was simply a matter of sleeping for one hour.do you want some kind of real time jail sentence? Ie daggerfall counter or maybe even doing some hard labour in a mine, shackles round the ankles etc. Of course make it optional.

I think roleplaying a prisoner would be pretty cool, read some books in your cell. Walk around the yard talking to other convicts, eating a meal of gruel 3 times a day. PRISON RIOTS!Posts: 3472 Joined: Tue Aug 07, 2007 10:17 am. Real time jail time?In Daggerfall, when you got sent to prison.

Say you got 500 days in prison. You had to wait for a counter to run down until you served your sentence. Wheras in oblivion, doing a hefty jail sentence was simply a matter of sleeping for one hour.do you want some kind of real time jail sentence? Ie daggerfall counter or maybe even doing some hard labour in a mine, shackles round the ankles etc. Of course make it optional. I think roleplaying a prisoner would be pretty cool, read some books in your cell.

Walk around the yard talking to other convicts, eating a meal of gruel 3 times a day. PRISON RIOTS!Yeah, realtime jail sentences and the timescale changes to 1:1 until your sentence is served and you have to play the 'eat jail food and keep it down' minigame thrice a day and.Aw, hell no!Posts: 3329 Joined: Sat Dec 02, 2006 1:29 am. Jail time should not be real time, ugh that would be boring. BUT, I would indeed want some things happening while in jail.Like, when you sleep, you can be woken up by a rat or something.Or a guard can come and beat you up.

And then you can steal the guard's key if you're good at stealing.Or you can plan an escape with other prisoners.Or etc.You should therefore not be able to click on the bed and sleep all the time. Some cool things should happen or interrupt you while you sleep.Still, there should be a punishment for the character by going to jail. I think just a skill decrease is a pretty lame and boring punishment alone. I think that jail should damage your reputation much more.So the punishment should be, I think, a big damage of your reputation, as well as some skill decreases or something else that Betheda can come up with.Posts: 3472 Joined: Sat Jan 20, 2007 9:02 pm. Ok so suppose you're sent to jail for a year. A year should pass in the game regardless of whether the player decides to skip the duration of their sentence, right?Then how do you get around the issue of the effect this should have on quests / the storyline? Should the world just wait for you and not change at all?Also, I think if you had the option of serving your sentence in real time, the novelty would wear off very quickly.

Would it even be worth the dev time?Posts: 3465 Joined: Wed Jun 20, 2007 1:22 am. Yay i lost some skill points now I can level my character higher! Thats sort of how it works.What about you lose some levels too? (or a perk option for each week, nobody wants that.)I certainly want the option to spend 500 days in a heart beat.But I want the option to live prison life too. So many possibilities. The Chronicles of Riddike: Escape from Butcher Bay is a game entirely around prison life and escaping from there.

In TES universe every prison can have its own escape puzzle.:hubbahubba:Posts: 3434 Joined: Sat Oct 07, 2006 4:42 pm. Is this a joke topic?

No one want to stare on the tv doing nothing.Not nothing. If you′ve played Fable 1 then you can know how awesome jail can be. In fable one you get taunted by the guards, tormented, you listen to your cellmates and more and more. It′s a little rough but if you can have jail time where you actually do some jail time that is not just watching the screen but following the rules of the jail getting less time for good behavior and more for bad behavior and such, then it could be really really nice.Posts: 3399 Joined: Sat Jun 24, 2006 6:42 amDisplay posts from previous: Sort.

Skyrim Time To Real Time

'There are those who believe that when night descends upon Skyrim, werewolves descend upon the unwary.' ―Lycanthropy is a that can be received in. Are men and women who can transform into powerful, monstrous wolves once a day. Opinions on Lycanthropy vary among factions in Skyrim: some members of in see it as a blessing, a way of drawing out the strength and ferocity of their inner beast (though the, sees it as more of a curse that holds him back from entering after death). On the contrary, the and the see it as a violation of nature. As of, werewolves have been incorporated into the wild as randomly encountered creatures. Contents AppearanceThe appearance of the werewolf in Skyrim is that of a large wolf-like humanoid creature with razor sharp claws and a set of large teeth.

Unlike the more wolf-faced look of the werewolves, the werewolves of Skyrim have monstrous faces and muscular builds. Males are slightly taller than females.

Their eyes in wolf form are yellow, while in human form the eyes of an NPC werewolf are silver. Werewolves in Skyrim have less fur than the Bloodmoon werewolves, their arms are longer and possess more strength.Becoming a werewolfIf the contracts Lycanthropy, they will have the ability to turn into a. The only way to get this disease is by progressing through questline. The process by which the Dragonborn becomes a werewolf is activated through the Magic menu, tab:.

This resembles a standard power in that it can be marked as a favorite and assigned a quick-change number as any other power, or.Lycanthropy is contracted as part of the blood ritual that occurs during the Companions quest, '.' The first transformation through this disease vector is particularly violent, allowing the Dragonborn to prowl outside of in bestial form; there are two exits, one to the city, and a one-way exit to the eastern environs. After the Dragonborn 'feeds' or just waits, the screen blacks out, then the Dragonborn turns back to their original form, unclothed, and begins being questioned by.The Dragonborn may also become a werewolf when wearing the during the quest ' for the. This is temporary and the Dragonborn does not contract lycanthropy.In, if the Dragonborn is cured of Lycanthropy or becomes a, they can talk to Aela and she can make them a werewolf again, canceling out vampirism. To become a Vampire Lord again, they need to ask Serana or Harkon (if sided with ). If sided with the, the Dragonborn must complete their quest line. Players can also go to and interact with the Bloodspring.Feeding (Bloodlust)Bloodlust is a feeding method used by lycanthropes in.

Player-controlled werewolves consume the flesh of corpses to extend the duration of their. Each corpse extends the transformation an additional 30 seconds while also restoring. If one chooses not to wait the minute or two one might have left, just wait a few hours.Curing Lycanthropy Conventional methodThe Dragonborn may cure themselves at any time by taking a back to, activating the Flame of the Harbinger and defeating their beast spirit. Once Lycanthropy is cured in this way, the Dragonborn cannot contract Lycanthropy again, nor do they have access to.At the end of, a ' becomes available for those Companions who wish to rid themselves of the disease. For that quest, the Dragonborn possess a head of a, and bring it and the Companion back to the Flame of the Harbinger, proceeding as with Kodlak and the Dragonborn. If the Dragonborn has killed all five witches, it is possible to cure all of the, except for who does not want to be cured.Note that the witches do not respawn, so if the Dragonborn has not kept the spare heads, the only way to proceed with this method is to add the heads to the Dragonborn's inventory via the.

Skyrim Time Scale

The command for this is player.additem 0002996F 1.Vampire methodIf the Dragonborn chooses to become a Vampire Lord and they are already a werewolf, then Beast Form will be removed from the Dragonborn's power menu.Console commandsAnother way of curing lycanthropy is via; open the console and type, player.removespell 00092C48. By using the console command code showracemenu to change the Dragonborn's race, vampirism is immediately removed.

This is also true of the changesex command.Beast FormWhen the Dragonborn becomes a werewolf, they acquire a new power known as Beast Form. This allows them to transform into a werewolf once a day; however, the process takes a few seconds, during which they are vulnerable to attacks. Once transformed, the Dragonborn remains a werewolf for 2.5 minutes of real time.

It is possible to extend this time by approaching a corpse and feeding on it by activating it as if looting it. This restores 50 points of Health and gives an additional 30 seconds of time as a werewolf. Beast form can be extremely useful in situations where equipment is removed, such as the quest ' and other prison escape attempts. In some scenarios, the Dragonborn's equipment (such as swords, ex: ) will stay equipped after the transformation. However, the equipment does not add extra damage to attacks, but one handed skill will increase as if the Dragonborn were still in human form. When in beast form, a notable size increase occurs, this is not just a visual effect, and this may cause certain areas or to be impossible to traverse while in beast form. Walking backwards may allow the Dragonborn to pass under a low overhang.

In the, the Dragonborn's equipment is automatically re-equipped upon leaving Beast Form. Attacks. While, pressing either attack buttons to use a charge attack does three times the damage of a normal swipe. This attack also knocks enemies down, and they take some time to get back on their feet. This attack is especially effective against. While pressing any movement button and the attack button is clicked and held for a second longer, the screen turns slightly red for an instant (similar to using Scent of Blood). This causes the Dragonborn to fling an enemy back, and they take some time to get back on their feet.

This is similar to using Unrelenting Force, but it flings enemies a much shorter distance, and can only be used on one enemy at a time. It is a type of power attack and drains. Werewolves have the power to roar and it is activated by pressing the power button, dispersing groups of enemies. This power can be swapped out for alternative powers like Howl of the Pack and Scent of Blood, by praying at the totems in the Underforge.

These are acquired by the Radiant quests given by Aela after becoming Harbinger. The Dragonborn can power attack in Beast Form, by pressing both the left and right attack buttons at the same time. The werewolf will rapidly swipe with both claws. This attack is similar to power attacking with both hands when. There are also special critical damage animations for the werewolf.

In the cutscene, the werewolf will pounce on the target and either slash rapidly with claws or rip the victim's throat out with their jaws. Additionally, the werewolf may pick up the victim and either bite their head off or grab their head and toss them to the side. Like normal critical animations, the Dragonborn cannot use any controls until the animation is finished.Advantages Perk treeAs a part of Dawnguard, the werewolf perk tree is included. By consuming the heart of a corpse as a werewolf, it is possible to gain points exclusively for the werewolf perk tree. These points can be used to unlock perks such as increasing the total damage inflicted, health and stamina when in werewolf form.

Unless the Savage Feeding perk is taken, only humanoid enemies can be fed upon (with the exception of ). Therefore, for fast leveling, it is highly recommended to take the Savage Feeding perk as soon as possible, increasing the variety of corpses that may be fed upon.

The perk tree can only be accessed when in beast form.The werewolf skill tree includes eight perks.